Making a Feather using Lightwave 6 and Sasquatch

Updated 10/24/00

This is a preliminary version of this tutorial, I will update it when I have more time.
If you find any mistakes or have any suggestions, please email me at paul(at)

This tutorial is only meant to be a good starting point for making feathers so make sure you play around with the all the settings. I didn't really spend much time on creating the feather, since I was just seeing if it was possible. Have fun!

A) Make a gradient in whichever paint program you like (I used Photoshop)

B) Create a flat disc in the top view. Put two 2-point polygons inside

C) Give the disc and each polygon a separate name

D) extrude the disc

E) taper the ends

F) make an endomorph named "bent" or something descriptive and bend the cylinder.

G)Load your object into Layout add a morfmixer object displacement, then add a Sasquatch object displacement.

H) double-click on the morfmixer displament and in the panel that pops up move the slider all the way to the right.

I) add a null object and name it "up" or something descriptive..

J) go into the Sasquatch main panel and set the Comb Bias Controller to be the null you just made. Copy all the settings from the panel to the right.

K) go into the Length S panel (in the Sasquatch main panel) and set the gradient you made in step A to be the image map along the X axis.

L) click on Settings|Image Processing and add the Sasquatch Pixel Filter

M) if you want you can play with the shadow settings to make soft or lighter shadows.

N) Don't forget to add a Sasquatch Shadow shader to any surfaces you want to cast a shadow on.

Your end result should look something like this.